
01
The coin pusher
Drop a coin and watch the whole pile shift. Whatever you are chasing, the pusher keeps it sitting right there on the edge where you can see it.
In development at Unabated Games

Drop coins. Win cards. Rebuild an abandoned lakeside resort, and hang on to it when a rival turns up for the weekend's takings.
The setup
If you like the unhurried pace of games like Coin Master or Monopoly Go, this will suit you. Same five spare minutes in a queue, same put-it-down-mid-sentence rhythm. What is different is the coin pusher sitting at the centre of it, and a lakeside resort that has been shut since long before you turned up.
Maggie has the keys and a list of everything that is broken. You have a machine full of coins. Between the two of you the hotel gets a roof, then the country club opens, then the golf course, and one morning you log in to find someone has helped themselves to the weekend's takings.
What you actually do

01
Drop a coin and watch the whole pile shift. Whatever you are chasing, the pusher keeps it sitting right there on the edge where you can see it.

02
Land an attack symbol and you are off to raid someone else's resort. Land a card and you are one closer to finishing the set.

03
You will end up one card short. Everyone does. Somebody you know has a spare, and they want something of yours for it.

04
Every repair pays you back while you are asleep. Which is exactly when the person you raided last week comes looking for it.
The loop
Push coins to win cards. Spin to win cash. Spend the cash on the resort, then defend it from the person doing exactly the same thing to you. It picks up wherever you left it, which is the point.
Everything here is played for fun. No real money is wagered, and none can be won.
Pillar 01
Where it starts, and where you keep coming back to.
Drop a coin and watch the whole pile shift. Whatever you are chasing, the pusher keeps it sitting right there on the edge where you can see it.

Pillar 02
Energy in, cards and trouble out.
Land an attack symbol and you are off to raid someone else's resort. Land a card and you are one closer to finishing the set.

Pillar 03
You will not get every card on your own.
You will end up one card short. Everyone does. Somebody you know has a spare, and they want something of yours for it.

Pillar 04
A hotel, a country club, a golf course and a sailing lake.
Every repair pays you back while you are asleep. Which is exactly when the person you raided last week comes looking for it.

From the studio
Spins cost energy and pay out in cash, cards and attack symbols. The attacks are the part that turns a solo game into a social one.
Drop a coin, watch the pile tip, collect whatever falls. It is the first thing you touch and the thing you keep returning to.
A new set every two weeks. Not everyone is dealt every card, so finishing a set means trading with people.
Coming soon
There is no date yet. When there is one, it goes out on Instagram first, and everywhere else about a minute later.